THE GAME OF ART
In March of this year, Nintendo’s Shigeru Miyamoto was awarded a British Academy of Film and Television Arts fellowship for his work in the video game industry. The fellowship has, in the past, gone to such creative luminaries such as Steven Spielberg, Woody Allen, Alfred Hitchcock and Stanley Kubrick. Miyamoto, possibly recognising the need to be humble at that juncture, then said a phrase that caused relatively large ripples in the critiquing communities: “I have never said that video games [are] an art.”
He may not have, but many others have, and continue to do so. The resulting debate has been one of the most heated, baffling, noisiest that academic theory has ever been a party to.
The fires of the argument were fanned by the somewhat-legendary Chicago film critic Roger Ebert, when he claimed that “in principle, video games can never be art”. The fallout was huge. Everyone with a blog or Twitter account leapt in to add their two cents, an apt metaphor given massive inflation has devalued “two cents” to be as worthless as, for example, random internet comments on whether video games are art. The arguments predictably collapsed into a screeching cat-style cacophony. Valid, well-reasoned points were made on both sides, but they were almost universally drowned out by nonsense, roundabout, superficial arguments that did nothing to further either side of the debate.
But what happens with the noise and the anger are all cleared away? Are video games, in fact, art, and can a compelling argument be made in their favour? Is it an argument that’s even worth having?
ANYTHING TO DECLARE?
The least important question in this debate is, not coincidentally, also the one that is controlling the argument. The question is: “What is your vested interest in all this?”
It’s a largely self-defeating question, because it turns the debate into the shouting matches that controls both internet debate and politics: attack your opponent. Ignore the arguments, just go for the throat. Facts are ignored in favour of easy point scoring.
For the side that is arguing vehemently against video games being considered art, this means asking repeatedly why “spotty, desperate, girlfriendless nerds” are so desperate to have their obsession validated.
For the side that argues video games are art, this means posting “fuk u asshol” a lot.
Both of these arguments are equally useless and idiotic, and have ensured that no real dialogue takes place. Everyone gets awfully defensive, which leads them to be being awfully offensive, and what should have been an interesting academic debate suddenly turns into a hot-collared situation where everyone feels they’ve been personally slighted. Why? I mean, really, why is this? This is a purely academic debate about whether something fits into a certain category or not. Whether or not you feel that academic debates are inherently useless or not is up to you, but this one is as valid as, say, a debate about which films don’t count as French New Wave, or whether Star Wars actually adheres to the rules of science fiction.
Arguments about whether certain video games are good or not is a more worthy subject to get upset about. It’s still ridiculous to do so, but arguments about quality are unresolvable, highly subjective, and can go on forever. Academic debates, however, are in a much better position for resolution. They, too, can reach a stalemate, but it’s less common. Academic debates are 90% about figuring out the ground rules of the topics up for debate. And we’ll get to those ground rules in a moment.
Although I think it’s useless to disclose where you stand on video games in general, it’s easy to assume a bias. So here’s where I stand: I don’t care. Not personally, anyway. I am certainly not what you would call a gamer. My obsession with cinema, books and music precludes me adding another form of media to my already over-crowded shelf. I played the brilliant text-based game Zork: The Great Underground Empire when I was a kid. I played Halo with my friends a few years ago. I partake in the occasional Tetris. Because I am generally a very busy person (a position possibly disprovable by the existence of this article), most video games are enjoyable for about five minutes until I get either bored or anxious because I believe there’s some work I should instead be doing.
But, basically, if you’re looking for an argument fueled largely by bias, you’ve come to the wrong place. I neither love games nor hate them, I am not an expert in them but nor am I a complete dunce. I am interested in this debate purely because I have heard and read an awful lot of opinions on the topic, and 99% of them are inherently faulty. So let’s do this properly.
WHAT IS ART?
Once you get past the name-calling and the personal insults, the biggest problem in this debate has been that nobody can agree on what art is. And few people realise that they’re all dealing with different definitions. (More perversely, some people who should know better do realise that they’re dealing with different definitions, and use that confusion to their advantage. Tut-tut, folks.)
“Art” is frequently used as an expression of quality. As in: “That David Lynch film was pure art!” In these instances, the word “art” is synonymous with the word “good”. Although this usage is entirely valid, it is also entirely subjective and, as such, it is a pointless road to go down. Regardless, much of the debate has focused on mocking video games as not being of a high artistic standard, as if such a thing could be measured.
The other definition of art is an objective one, and it’s this one that we must use. In this objective sense, a film such as Big Momma’s House is as much art as is Blue Velvet. Artistry is in the eye of the beholder, and so anything that is created within a certain spectrum must be counted. I seem to be the only person on the planet who doesn’t exactly know what a “Lady Gaga” is, but were I to refer to its music as “manufactured” or “plastic”, I would be placing an entirely subjective value on it. This value may be justifiable in that subjective sense, but when I step back and apply the objective definition of art, I have no choice but to concede that Lady Gaga’s music must be as much as as Edvard Grieg’s Piano Concerto in A Minor. And so, this is the definition we must use.
“Art” is almost impossible to define in a satisfactory way. Given arguments rage to this day about what art actually is, it seems entirely useless to debate whether a certain form of media can be placed into a category when nobody can fully agree on what the category means. I don’t think a normal wooden chair is particularly artistic, but turn it upside down, stick it in the corner of a gallery, and put an absurdly high price tag on it (the higher, the better), and you’ve suddenly got a fight on your hands.
So, let’s come up with our own broadly-acceptable definition (cribbed from various sources and altered slightly) of art for the purposes of this argument: art is a creative expression designed to affect us sensorially, emotionally, or intellectually. This is, I feel, an acceptably broad definition, and it gives us a pretty handy framework for figuring out what must be included and what must be excluded. So where do games fit?
CHECKMATE
If you’re a “gamer” confused about why your games are not considered art when CGI movies with a similar level of computer animation and the same amount of plot and story are ushered in, look at it from a different angle. One of the most popular arguments against games as art usually brings us back to the fact that, in history, games have not been considered art. Chess is not art. Checkers/draughts is not art. Scrabble is not art. The question frequently raised is this: now that games have moved to a slightly-more-sophisticated video format, why are their proponents suddenly so insisted that their habit be counted as art?
Essentially, this argument can be boiled down to: chess is not art.
This is entirely correct. The game of chess is not art, and although one’s performance can be considered “pure artistry” by the beholder, that is the subjective first definition of “art” and is of no use here. But it’s an important point that bears repeating: chess is not art.
There is an enormous problem with that statement, though, and it is this: the act of playing chess and the set itself — the board, the pieces, etc — are entirely different. Chess exists in two separate forms; as a static, physical form, and as a game played by two people. This, to slippery slope even further, make a game significantly different to a sport.
Sport is not art. Once you remove the interactivity from sport, there is no sport. It ceases to exist. And sport therefore becomes a very useful control group in helping us to define the problem. In, say, football, the ball cannot, by definition, be artistic because regulations dictate the shape and colour it must be. The only elements of sport that can contain unique artistry (like, say, the tunics worn by the players) are those elements that are not essential to it.
The artistic flourishes given to sporting fields and players’ tunics are not an inherent necessity the way that the differing shapes of chess pieces are to chess. The game relies entirely on the fact that the chess pieces have noticeably different shapes, and yet there is no regulation dictating the shape of the pieces in chess; there is only tradition. Whereas the size and shape of the objects in sport are in direct proportion to the human body, chess boards/pieces can be pocket-sized, tabled-sized, or, if you happen to be a Renaissance-era monarch, person-sized. It therefore becomes impossible to create a chess piece without the maker introducing an element of artistry. Similarly, the character design of the CGI prostitutes in Grand Theft Auto require similar level of care as the construction of a chess piece, or, on the flip side, a CGI character in an animated movie.
Where does that leave us? Assuming you’re following me this far and have nodded in passive agreement with everything I’ve said, it is undeniable that games contain art. But do elements of art make the whole art? If chess pieces and CGI prostitutes (god, I wish I’d picked a different example, but I’m stuck with it now) are art, does that make the arguably-mundane creation of, say, the base of the chess board or the computer code that tells the game how to interact with its mouse/controllers, craft? Do the elements of the game necessary to its functionality, elements that can reasonably be dismissed as not-artistic, mean that the game as a whole ceases to be art? Which side do we err on?
INTERACTIVE ARTISTRY
Considering the above examples, I believe we err on the side of games as art. The base of the chess board and the computer coding of the video game cannot cancel out the artistry, in the same way that a painting’s backing that allows it to be hung on a wall does not cancel out the the painting’s merit.
So, where in games does the artistry lie? The creation of an immersive world in, say, Halo requires artistic choices in regards to music, to landscape design, to performance by actors… but this is not a new development that has come with advanced technology. The afore-mentioned text-based Zork game became popular largely because of its clever, funny descriptions. The game does not just inform you that you have walked into a strange room: it tells you what it feels like, succinctly but creatively describing the environment. It is, essentially, a story, albeit a disjointed story told in present-tense second person. Unusual, yes, but the fact that the user chooses which order the story is told does not make it less of a story than, say, a Choose Your Own Adventure book. And Choose Your Own Adventure books are no less stories than, to glance randomly up at my shelf, Jonathan Franzen’s The Corrections or Michael Chabon’s Yiddish Policeman’s Union, both of which unfold in a relatively traditional, chronological manner.
The issue of story and narrative is an important one, as neither are inherently essential. It’s not just the story Zork tells that makes it art, but the creativity that goes into its descriptions, the same creativity that, when placed in book form, makes it art. A game of football has a narrative, but it is an imposed one, not an inherent one. This does not make it art. The same is true of a game of Tetris. I can apply a narrative to my last game, in which I got off to a strong start, then realised I’d put a pot of coffee on fifteen minutes earlier, and rushed off to see to that whilst my pieces terminally stacked themselves up. Inferred narratives do not for art make, but I think we must still consider Tetris to be a work of art.
When games like Tetris and Pong kicked off the video game revolution, the lack of technology meant that functionality was not just key, but the only element that could conceivably exist. Aesthetics was not an option. (For the record, I am not arguing that the first iteration of Pong counts as art, nor am I arguing that it doesn’t: first generation Pong sits precisely that grey area where the definition of art becomes impossibly fuzzy.)
To play Tetris today, however, you have colours and shading that gives the impression of three dimensions. You have explosive graphics when a line is cleared, accompanying sound effects, interesting backgrounds, and that classic Tetris music, these days seemingly arranged with an eighty-piece orchestra. The gameplay remains the same, but artistic choices are made within that in order to — and we return to our original objective definition of art — affect us sensorially, emotionally, or intellectually. Most likely just the first one, though, although I wouldn’t look down my nose at anyone who claimed the Tetris music stirs their emotions.
ARE SUMMARIES ART?
The argument that video games are not art because they are interactive is largely unsupportable. Springing to mind is the example of American installation artist Emily Gobeille, who in 2007 created a project called “Funky Forest”, a work of art in which people could interact with the video projected onto the walls. It opened at the Cinekid Festival in Amsterdam, and few would argue that the work was not art, despite the fact that it hinges on its interactivity. But — and this is the most important point — the interactivity is not why it was art.
Of course the act of playing a game is not art. But neither is the act of reading a book, the act of watching a movie, or the act of listening to music. The judgment of the art lies in what the piece is before it is observed; unavoidably antithetical given art has no inherent merit until it is observed. Sports are defined purely by the user’s interactivity. Video games, however, are defined well in advance. Games may be necessarily less interesting if you’re not playing them, but our objective definition of art demands that “interesting” is an irrelevant value.
You do not have to like computer games, nor must you personally see any inherent artistic quality in them. You cannot, however, ignore that the manner in which the elements are constructed — be it the sweeping camera movements of Prince of Persia or the coloured blocks in Tetris or the humourously-creative descriptions in thirty-year-old text-only games — is inherently artistic. And once you acknowledge that, it is impossible to deny that video games are, indeed, art.
You lost me a bit
When defining art, you pointed out that it must be “in the eye of the beholder”, which I entirely agree with. But many of your arguments contradict this, particularly your conclusion that “the judgment of the art lies in what the piece is before it is observed”.
I think that opens up the same old “The Godfather is art and Star Wars is just stupid kiddy fun” argument, one in which artistic merit is based on how serious the work’s intentions are.
There’s also a definition you didn’t really cover, and thats the difference between art as a visual medium and art as an expression. For example, an “Art Director” on a movie set is not in charge of expressing the film’s ideological agendas, but simply making visual decisions. The “art” of the CGI Prostitute and the design of the chess pieces would fall into this category, no?
I was on-board during the “What is art section”, particularly where you say Big Momma’s House” is as much art as “Blue Velvet”. But still, I wouldn’t say they ARE both art equally so much as they both have the equal potential to be art in the eyes of their beholders.
Star Wars may not be (and frequently is not) considered art by some pretentious wankers, but the awe and wonder I feel when considering the scope of the story, its mythological origins, its combination of genres and ultimately the fundamental effect that its had on my life, I can’t help but feel its the very definition of art.
So yes, I think its all in the eye of the beholder, as you said. Which is why it pisses me off when people call themselves artists or call their work art, because you can’t set out to make art. Art is something that just happens.
That’s not entirely what I said. When I say the “artistry is in the eye of the beholder”, I’m talking about the subjective definition, using it as a counterpoint to the following statement. Reading it over, I can see I might have made the statement clearer. I’ll do it now:
Original statement:
“The other definition of art is an objective one, and it’s this one that we must use. In this objective sense, a film such as Big Momma’s House is as much art as is Blue Velvet. Artistry is in the eye of the beholder, and so anything that is created within a certain spectrum must be counted.”
Clearer statement:
“The other definition of art is an objective one, and it’s this one that we must use. In this objective sense, a film such as Big Momma’s House is as much art as is Blue Velvet. If a qualitative judgment of artistry levels can only exist in the eye of the beholder, then an objective definition of art must blindly include anything that is created within a certain spectrum.”
Hm. I’m not sure that’s actually *more* clear, but it is more accurate to the point I was trying to make: the subjective definition of artistry is in the eye of the beholder; the objective definition of art can be applied to a work before it is observed.
Regarding your point about the Art Director, I don’t believe I entered the argument of *who* is an artist and who isn’t. (I haven’t checked to see if this is 100% true, so feel free to refute and point out where I did — but I didn’t consciously enter into this related, but equally fraught debate.) Maybe one Art Director considers himself a technician; maybe another considers himself an artist. I’d suspect most would argue the latter, but you’d have to do a survey to know for sure. My argument is about end results and what the art actually is, not who makes it. Any reference to the maker is by way of making a point about the art itself.
My argument about art sets out to discover an objective definition. This objectivism says that Blue Velvet and Big Momma’s House are both art, neither moreso than the other. Your reaction of awe whilst watching Star Wars demonstrates exactly what art sets out to do! And I relate to your reaction. I don’t relate to anyone who thinks Martin Lawrence dressing up as a large woman and making fart jokes is the funniest thing since sliced Marx Bros, but their subjective reaction is as valid as the awe you experience watching Star Wars or the myriad emotions I experience watching Blue Velvet. (Most of those emotions are abject terror, but I didn’t want to sound like a wimp.)
The eye of the beholder doesn’t tell us what art is: it tells us how much we personally respond to that art. I do believe that people *can* purposefully set out to make art, but that’s a whole other debate!
No no, the clearer definition is clearer. The next challenge is the “certain spectrum”.
My argument is that Big Momma’s House and Blue Velvet are not art, but that they are POTENTIAL art. Much like a brick held in the air holds POTENTIAL kinetic energy, but no actual energy until it is released. In order for the work to become art it must be experienced, and only the nature of the experience could fit the “subjective art” criteria.
I wasn’t commenting on who is and is not an artist (although for the record I would say any commentary on the nature of works of art is a comment on the artist, is it not? If a video game is an an artform, and game programmer is an artist by extension, surely.), I was trying to make a definition between art as a colloquial for “visual art” and as an airy-fairy concept. It is appropriate for someone to say they are an “art director” in the sense that they are visual artists in the colloquial, but not the airy fairy, sense. Understand me at all? They’re job title isn’t mean to convey they are an artist in the airy fairy sense. And if we use the Objective Potential Art Definition (OPAD) then it doesn’t really matter if they consider themselves artists or no, any more than it matters if your average acting student considers themselves an artist.
I agree one can indeed set out to create art, but one must accept that it is not art just because one says it is. It is at that point Potential Art. It is, to labour my point, only art once it is viewed subjectively.
To use your brick analogy, I think you and I might be applying the term “art” to stand it for two different things. I say that the brick is art whether you drop it or hold it. You say that the kinetic energy is where the art lies, and so it only holds the potential to be art. I see where you’re coming from, but I still think we’re muddying the waters between objective and subjective. If we take, for the sake of argument, the definition of art I give in the article above (and I’m willing to concede that this definition may not be perfect), “art is a creative expression designed to affect us sensorially, emotionally, or intellectually.” The definition doesn’t say that the art necessarily achieves this, only that its intent is to do so. So, the brick is intended to smash the Martin Lawrence DVDs it balances precariously above, but whether it does so or not is up to the beholder. Who, to confuse things further, is technically the pile of DVDs in this metaphor.
Your point that art is useless until it is observed is one I completely agree with (and one my worn-out discs and thumbed books can support), but its worth or effectiveness as a piece of art is separate to the premise of my article. Because I was arguing the point of whether games were or were not art, and because many of the people who claimed that they were not due to their interactivity, it became necessary for me to remove the viewer/player/observer from the equation.
As I said before, there is a distinction between “art” meaning the “product of deliberately arranging elements in a way to affect the senses or emotions” and “art” as something more ineffable. We generally attribute “artistic merit” to projects with a supposed greater importance, and relegate everything else to mere “entertainment” or “creative work”. I think its this second, ineffable “art” that people are arguing for and against in this video game war. I don’t think there’s any doubt that a video game would fit your definition (art is a creative expression designed to affect us sensorially, emotionally, or intellectually.)…case closed, we can all go home.
But we’re still here, and thats because we’re discussing more than whether or not video games meet the basic criteria of art – we’re discussing whether or not video games can attain that “artistic merit” of great importance. And thats a much more difficult discussion to have, obviously, because the attribution of that merit is subjective.
But so is everything, and just as Star Wars is the very definition of that Ineffable Art Concept (IAC) to me, to someone else it might be artistically void. So a video game, while artistically void for Roger Ebert, could well be the height of an IAC experience for some sad, bitter, loveless nerd…which brings me make to the OPAD – the same video game that is not art (in the IAC sense) to Roger Ebert IS art to the nerd, meaning it always has POTENTIAL to be art (still IAC) but is not necessarily always art (IAC…).
Then again…OPAD in the IAC sense may only prove that my brain is FUBAR. But hey, TGIF.
It’s not so much that those who have been on the Negative side of the debate are arguing the second point and not the first; it’s that most of them are not making the distinction. And many of them are deliberately obfuscating the line between the two definitions to make their point. It was that confusion that made me write the article, drawing a line between the broader, objective definition outline above, and the ineffable one you describe.
I agree that the discussion about whether video games have artistic merit is a much more difficult one, which is why I avoided it! It’s the sort of discussion that can have no definitive answer (which is why I avoided it as much as I could — I like drawing logical conclusions at the end of articles where possible).
That said, I got a little lost with your acronym fest at the end there, but as far as I can make out, I agree with your points. Aside from, of course, having to resort to the “bitter, loveless nerd” pejorative, which is the sort of thing that gets in the way of proper discussions about this. But yes, beauty is in the eye of the beholder. Lucky is the person who beholds beauty everywhere.