Recovering from general injuries and from neurological diseases is very difficult. Every year, hundreds of millions of people need physical rehabilitation. Rehabilitation centres work hard to integrate patients back into the home and work environment, but they still are not able to meet the high demand for physical rehab. Only six out of ten patients who are discharged continue the recommended therapy at home. The rest find it either too boring or cannot see enough evidence to prove that it is effective. Raccoon.Recovery is innovating the health and technology industry by creating a hand rehabilitation device and system that combines the best of gaming, AI, ML and rehabilitation.
How does Raccoon.Recovery work?
A patient arrives to an appointment and a rehabilitation specialist makes examination of his/her motor skills using a moldable controller, that attaches to the patients palm and transfers hand movement and motor skill data to the software. For example, it tracks the angle of finger and wrist angles of flexion and extension, volume of movements and other parameters. A diagnosis is then made and a treatment course is prescribed. A rehab specialist determines which function needs to be trained, and marks specific training movements in the software. Then patient chooses his favourite video game, and commands from game are mapped on training movements. The patient can play any video game with the controller which simultaneously exercises and repairs motor skills. The gamification process helps be more involved in the rehabilitation process and also activates a different part of the brain which helps to control the movement.
Who is behind Raccoon.Recovery?
The team comes from a gaming background. After producing video game controllers they noticed that some of their customers were using their devices to help with stroke recovery. Co-founder Svitlana Malovana has extensive experience in legal services for innovative businesses and is also an alumni of numerous business programs. Second co-founder Alex Radovichenko is a software developer, skilled manager and an alumni of YC School. Third co-founder Vitaliy Tolkachov has seven years software and hardware development experience and Anna Bezrodna specializes in customer development and promoting IT solutions.
What makes it different?
Raccoon.Recovery provides a high quality and engaging treatment plan, it saves doctors time, increases revenue for rehab centres and is easy to integrate into the hospital system.
Raccoon.World was named as one of the Top 10 Startups of 2017 in the Robotics and VR sector by Techstart Boston. They were also on the list for the Audience Choice award at the Vernadsky Challenge for ‘Best Project 2017’, and received the European Grant Program Horizon2020.
Raccoon.Recovery have just graduated from Startupbootcamp, a Digital Health Accelerator Program in Berlin and are excited to share their achievements and happy news with the world.
If you ever experience a hand injury, Raccoon.Recovery can give you a hand.